0.1.0 - New Game Mode: Thief
Hi everyone,
after a short vacation I’m back writing some code again.
I’ve added a brand-new mechanic that unlocks after you clear the first one: the progression system now supports future modes as well, so in theory once you complete a mode, the next one should automatically unlock as soon as it’s added to the build.
Update log:
-
Slightly improved menu graphics
-
Added some HUD effects (map, health, etc.)
-
Added Thief mode
-
Fixed minor bugs
Before talking about Thief mode, a quick reminder: in every run the player switches between two states, Blue and Red. Each state lets you destroy only drones of the same color (e.g. if you’re in Blue State, you can destroy blue drones but red ones will destroy you).
In Thief mode you’ll also start in Blue State, but unlike Classic you won’t automatically switch to Red at fixed intervals: instead, you’ll have to collect a few diamonds scattered around the map. While you’re stuck in Blue, red drones will keep multiplying—so the faster you grab those diamonds, the sooner you can clean up the place. Trust me, it’s easier to play than to explain :)
At some point I’ll also add a “Rules” section in the main menu’s Modes tab, so you’ll be able to read the details before jumping in.
That’s it for now—I’m curious to hear what you think about the new mechanics, and I’d really appreciate some feedback on the difficulty as well.
Have fun and see you in the next update!
Files
Get Too Many Bots
Too Many Bots
A side project with the ambitious goal of mixing Pac-Man mechanics with those of survivor-likes
Status | Prototype |
Author | Pierpierus |
Genre | Action |
Tags | 3D, Fast-Paced, First-Person, Horror, Pixel Art, Retro, Singleplayer, Stealth, Survivor-like, Unity |
More posts
- 0.2.0 - New Game Mode: All Together15 days ago
- Announcing Too Many Bots29 days ago
Leave a comment
Log in with itch.io to leave a comment.